16 June 2015
At the locked door, the party reconsidered, and elected to return to Hommlet, to heal and refresh themselves. Valiniriel applied the requested
Wizard Lock to the door, to ensure a safe retreat, and the good cleric immediately healed the worst wounded: Anaïs and Kheldar. The consensus was that Valiniriel would heal well enough on his own, as would Feodoric, after being healed by (they hoped) one of the priests of Cuthbert, back in Hommlet.
The weather held fair, allowing the adventurers to enjoy the countryside on their walk back to civilization. The elf wizard took special note of a handful of red-winged blackbirds sitting in a willow tree, about halfway back to Hommlet.
It was mid-afternoon when the adventurers returned from their easy day in the ruins. The first stop in Hommlet, for the Billet and his bearer, was the church. While the rest of the party went their various ways, Graham sought aid for Feodoric. Once more, Priest Calmert seemed more concerned with a sizeable donation, than with succor. Yet when he asked his superior, the canon (whom he did not introduce), the matter of donations was as good as dropped. The good canon seemed brusque, yet he soon healed poor Feodoric from the Giant Rat Rabies. In fact, the canon was plainly displeased at his priest’s earlier behavior, and Graham overheard raised voices regarding the seeking of over-large gifts to the church.
Graham left through the worship hall of the church, so that he might pass by the donations box, and was compelled to stop and talk with an aggrieved farmer. The man turned out to be a shepherd named Gerd, who had lost two sheep the night before—not his first such loss. Plainly devout, he was very glad to relate his troubles to the attentive billet: the sheep were not taken by wolves, plainly, for wolves always leave some sign, and his dogs had not barked in the slightest. When this first happened, two or three weeks since, he had thought the sheep taken by a former laborer, whom he had let go. Yet he had not seen that worker anywhere about Hommlet in the following weeks. The man had not taken work at Lord Burne’s tower, and no one had seen him elsewhere around. So what could it be? What else, or who else, could pass by the watchful dogs and spirit away two sheep?
Valiniriel went straight to dormitory room in the Inn of the Welcome Wench. Karox resumed her post in the apple orchard, keeping to herself.
Not sure about the order of events; pretty sure it doesn’t matter.
Anaïs headed straight to the moneychanger’s, and Kheldar went back to the inn, where he found Valiniriel dicing with the scoundrel they had spotted on their magic-seeking adventure the previous night (the fellow with something tubular hidden at his waist, and a dagger in his boot). Relieved of the last of his silver, Valiniriel was happy to give his seat up to Kheldar. The man’s name was Furnok, Furnok of Ferd, and he gave Kheldar a toothy grin before asking if he played dice. “Of course!” Alas, though Kheldar used his loaded dice, he still lost two hands to the grinning stranger. That bit of cash bought him a bit of information: Furnok as much as offered his services to the party, seeming impressed with them.
After that, Kheldar spoke with the ditzy serving wench, Polly, asking if she knew of any local historians who were interested in the war with the Temple of Elemental Evil some years past. Polly mentioned the druid of the grove—that was new to Kheldar, and so he went to some lengths to ascertain which grove Polly meant. “But,” she said, “he’s new, and probably wouldn’t know that much.” When Kheldar asked if there were anyone old in the village, Polly brilliantly replied, “The Elder!” Yes, Elder Handwell was certainly the one to talk to about the past, and he would be at the bonfire this evening. “Bonfire?” Sure, the one at Gerd’s place, just after sundown.
The last of Kheldar’s conversations in the inn was with the innkeeper, Master Gundigoot. Kheldar gave into his safekeeping a platinum piece that he claimed to have found in the front yard of the inn. He went on at some length, explaining that the only honest thing a person could do in that circumstance was to give it to the innkeeper until someone came looking for it. All the while, Gundigoot was either scowling at him or looking over him at the common room.
The moneychanger, Lem, was quite happy to see his daisy-picking friend. The guards and dogs were stone-faced, as before. Anaïs showed him the nice, jeweled dagger they had won from the giant snake in the ruins. Though he agreed it was pleasing to the eye, and no doubt worth a fair amount, he declined to buy it from her, explaining that he only dealt in currency and gems, having little room or talent for dealing in goods. He volunteered his opinion that she would not get a fair price for it at Rannos and Gremag’s shop. And finally, he invited Anaïs to a bonfire and dance in shepherd Gerd’s pasture that evening, where he promised to show her all of the local dances. She accepted.
Anaïs, Graham, Karox and Kheldar went to the traders’ shop, hoping to pick up some goods, sell some goods, and equip the traders’ boy, Ulfric, with the scale mail they had found. After much haggling, they could not get Rannos to let his boy go out in anything less than good chain, though they did unload what they had found (except for the jeweled dagger, which they did not offer to the traders). In the way of purchases, they bought more oil, rope, and a short bow and arrows for Anaïs. She had wanted a longbow, but the traders wanted 75 gp for the only one they had available—a normal longbow costs an already exorbitant 60 gp. The 75 might have been warranted, as the bow as finely made, and even painted in green and gold, in what looked to Anaïs like an elvish pattern, but in the end, at least partly due to lack of trust of Rannos and Gremag, they opted for the more economical short bow. In the midst of his sales pitch, Rannos offered to let them take the bow to the tailor’s, “Because he’s a bow man, and he’ll tell you what an excellent piece of equipment you’re holding, he will!”
The Billet called on the tailor next, hoping to add a “bow man” to the party. Though the tailor was devout and claimed to be deadly with throwing knives and crossbow, he was a wee man. He admitted that the militia hadn’t asked him to join, and he had heard it was due to his small size, and Graham’s conscience wouldn’t let him take the man on, thinking he would be killed by the first hard blow.
Kheldar also called on the leather worker and got the brass-decorated shield repaired (leather handle). He met the leather worker’s dipsy-doodle daughter who mistook him for a leprechaun, and pronounced him “so darling!” She was pretty, and nice enough to get away with that. Leather worker was reasonably friendly, speedy, and didn’t overcharge.
A bit after sundown, Anaïs, Lem, Kheldar, Billet Graham, and half the village walked out to Gerd’s pasture, where he had a huge, roaring fire going, and a free cup of cider for everyone.
Kheldar found the elder and pumped him for information. Though farmer Handwell was somewhat knowledgeable about the war, he had no clue about Prince Thrommel’s disposition, and no good guesses as to who his captors might have been. He did, however, offer to feast the party at his house, “At the successful conclusion of your sallies against Evil!”
After that fishing expedition, Kheldar slipped away from the gathering, to have a snoop around the moneychanger’s place. As he had observed before, there was a guard and a dog out front. The guard held the dog’s leash, rather than having it staked in the yard as before. Out back there was a second dog, as before, though no guard in sight this time. The dog had free run of the back and side yard, within a fence. Because fortune favors the brave, Kheldar sneaked through the brambles and climbed the unguarded side of the house, out of sight from the front and back. He avoided a nasty fall when the spring-loaded gutter tipped as he put weight on it. Up top, he found a roof of medium slope, covered with wooden shakes. No obvious way in. He considered trying to pry a shingle loose around the chimney, but gave up—for the moment.
Speaking of fishing expeditions … Anaïs’ first pocket-picking attempt, at the bonfire, was a complete failure. She rolled a 00, and ended up holding hands with the mark’s girlfriend. That girlfriend was Polly, one of the Inn’s serving wenches, and she soon sought out Anaïs while their men were otherwise occupied in the privy field. She was furious, seemingly because Anaïs had been trying to poach on her plot. There was one blow struck, a slap with knuckles that Anaïs failed to dodge, followed by a huge scene, with Anaïs crying out that the crazy girl had struck her, and Polly collapsing to the ground. The villagers plainly didn’t know what to make of it all. In the end, she went back to Lem’s place and “spent the night.” Well, actually, she did spend the night. Oh, and it came out that Lem’s brother has a half-elf wife. His family is from the Kron Hills, and that borders Celene, and he explained that they, “Just grew used to being around beautiful women there.”
Also at some point that evening, Kheldar loitered in the upstairs hallway of the inn, trying to ascertain whose room was whose. The only one he pinpointed was that of a fellow he had seen before, but not really noticed. He introduced himself, and found that the plainly dressed man was named Spugnoir.
587 CY, Wealsun the 5th: The Moathouse! Again!
Whew! That was a long day.
Overnight, Feodoric recovered from the worst of the nasty gash in his/her leg. Valiniriel reported over breakfast that he had been up late, in conference with Burne and Master Gundigoot regarding the theft of the innkeeper’s fortune. They wanted him to use his
ESP spell sometime soon, while they questioned some suspects, and they had invited any of the party who might want to attend. He had agreed, though he seemed to be seeking the party’s permission or something—perhaps simply warning them. In any case, Valiniriel needed another two hours to prepare his spells for the day, so they got started around 9am.
Another two-hour walk to the moathouse. No frogs at the causeway this time. On the way, Kheldar made a point of looking for friendly woodland creatures, and finally was approached by a six-legged rat-mole-thing named Pædro, who was eager to accompany him, having heard from a certain muskrat that there was great adventure (and biscuit) to be had. Pædro gladly rode atop Kheldar’s backpack.
In brief, the party scouted out the areas previously cleared. They found only the legs of the huge spider, all of the lizard, all of the loathsome tick, many crisped and pulped rats, but only the remains of the snake, butchered with blades.
It took little discussion to decide they would attempt to get into the northeast room via the fallen wall, rather than attempting to go through the Wizard locked, barred and bolted door. Anaïs fastened a rope atop the rubble pile in the west wall, and the party traversed the ramparts, pausing to have a good nose around the top of the circular tower, looking for a secret trap door: nope. On the east side of that room of the unknown, they roped down to the grassy verge. Kheldar had a look in an arrow slit on the way down, and spotted the back of a man in leather armor, working at something in a fireplace.
Again, Anaïs climbed the rubble pile to set a rope, allowing the rest of the party to ascend safely.
BUT! Just as she was nearing the top, two crossbowmen sprang out from the hole in the wall, and surprised the party! They loosed two volleys—12 bolts in all—at Anaïs, yet due to her lithe springing to and fro, only four bolts connected. Luckily, (partly because I rolled for normal bow damage, 1d6, instead of crossbow damage, 1d4+1) Anaïs only took 5 points of damage from the barrage. That could have been much worse—deadly worse. When they had recovered, the party returned fire, slaying the crossbowmen. Anaïs made the rope fast, and everyone came up.
Karox went first, down the slope into the room, followed by Billet Graham. Missiles of many sorts were shot and hurled at her, though all missed: another crossbow bolt, a javelin, and a spear. The next round, there were seven bandits spread around the room, and the bandits had initiative after the thieves. Anaïs used a magical ribbon to create a path of utter darkness through the middle of the room, covering Karox and Graham, so that the enemy couldn’t see them to swarm on them. That caused more than a little consternation, buying enough time for Valiniriel to cast
Sleep over the entire room, ending the conflict.
Karox and Billet Graham were caught in the spell. Before waking them, the thieves went around and killed all of the bandits but the leader and lieutenant. They removed all bandit armor, weapons and loot, and dumped the bodies in the moat. Then they awakened the sleeping party members, tied up the leader and lieutenant, and explained to Graham that regrettably all the other bandits had been killed in the fighting.
The party spent quite a bit of time searching the room, finding nothing of real value, though they did find a secret door in the middle of the west wall.
Under just the threat of torture, the lieutenant cracked and told Kheldar exactly where to find their real loot, buried under the rubble. Karox was helpful enough to dig the 130-pound chest free. Inside was a hundred pounds of copper, two bolts of expensive cloth, crystal decanter and goblets, an inlaid wood box with ivory handles, and four arrows graven with runes on heads and shafts. Both the prisoners claimed to know nothing about the secret door.
After spending another hour looking, they finally found the opening mechanism for the secret door (moving a curtain-rod bracket to the side). Inside was a narrow stairway, winding clockwise, leading downwards.
Now with prisoners and bulky loot, the adventurers called it another early day, and marched back to the village under overcast skies.
They stopped at Burne’s tower, to gift him with the bandits. He seemed pleased, and his associate Rufus took charge of the new workers. When asked, Burne confirmed that the bolts of cloth had been reported stolen. He accepted them, though he told the party to sell the rest of the goods, as he hadn’t heard reports of their theft, and the rightful owners had probably been killed.